Istrolid Best Ships
Particularly engines and armor, have different weights at which they are the most effective option. This breaks ships down into several categories based on what parts they would efficiently use.Ships are secondly broken down by function. What weapons they are equipped with, and what speedExamples should use ships used by built-in game AI's whenever possible due to easy availability of those for inspection.It should be noted that many ship classifications are subject to a players opinion and these are not concrete classifications which are used throughout the playerbase.
In Istrolid you design your own unique spaceships from a large number of parts to fit your strategy and play style. With no set units or factions you are free to create a fleet where each ship has its own balanced strengths and weaknesses, from basic fighters and bombers to hulking battleships. Istrolid - Multiplayer Fleet Design Strategy Game A major way Istrolid differs from a normal RTS is that it lacks techs, bases, or construction. Units are built with resources, which are gained by territorial control, but units are spawned from your starting location and resources are gained from occupying fixed points.
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Contents BattleshipsBattleship is the typical name for ships that use Bulk Thrusters and Heavyweight Armor. Bulk Thrusters are effective between 0-125m/s, and Heavyweight Armor is effective between 0-100m/s. The name 'Battleship' is often reserved for ships over $500, though the cheaper ships are usually made of identical parts.
Battleships inal stacks or 360 hexmod arrangements.ShipbreakersShipbreakers use pull waves to capture enemy capital ships and kill them with stacks of phase bombs. Often also uses stasis, rings, and autocannons.DreadnaughtsA super heavy battleship typically under 50m/s and having over 1500 HP. Incapable of dodging anything, instead using it's huge hitpoint pool to tank damage.CruisersCruisers are ships that use Cruiser thrusters and Volumetric Armor.
Cruiser thrusters are effective between 100-350m/s and Volumetric armour begins to be effective at around 75m/s, though Heavyweight can be chosen at the slower end depending on how much the player values having a smaller hitvolume. Solar Panels are lighter and thus more effecient on Cruisers than reactors, but they also contribute to a larger hitvolume so players may prefer reactors. Ships that are in the overlap zone and mix Battleship and Cruiser parts are Battlecruisers.FightersFighters are small ships that use Scout or Fighter Thrusters, minimally at 100m/s but typically more than 250m/s. They often use light weapons such as light beam, autocannon, EMP, torpedo, point defense, or sidewinder. Usually battery powered but sometimes with solar panels or light reactors. Typically less than 100$ and effective in numbers.Speed Torp/Speed SidewinderUses lightweight speed coils and fighter thrusters to intercept enemy fighters at range and control territory. Usually light reactor or solar powered.MineUses cloak and sometimes jump, usually with sidewinder or ring. Kirby air ride stars 3.
Uses lightweight fighter parts to cloak efficiently, rather than to be fast. Stays cloaked and intercepts enemy ships that try and get close.ScoutA cheap unarmed ship used for capturing undefended points, setting off explosives, poking cloaked ships, and drawing fire. Sometimes cloaked.Examples: CubeCollective scout.InterceptorShips that use the Interceptor Afterburner, typically over 350m/s and powered almost entirely with batteries. Can use Ultralight armour, which starts to become effective at 350m/s. Other parts typical of this class include jump drives and cloaking devices. There are a wide range of ship classes in this category and they are usually refereed to by their sub-type. Some ships in the cruiser speed range use Afterburners occasionally, but they really function as cruisers.BomberA fast alpha-strike ship, with damage modded fusion rings or phase bombs.
Often cloaked and with jump drives, designed to attack heavier ships with high burst damage at close range.CorvetteSimiliar to a bomber but typically focusing on stacks of 30 degree mounted autocannons. Has more anti-fighter capacity than a bomber, and sustained damage rather than burst, and often uses Stasis instead of cloak to intercept enemy bombers.GodslayerA fast usually entirely battery powered ship usually with a heavily reload modded weapon designed to very quickly dump sustained damage into a target. Typical weapons are Fusion Ring, Heavy Beam, Tesla and Flamethrower. A ship that uses six reload mods around a fusion ring is typically called a 'Godslayer' for its obscene high damage output.InfinikitesThough anything can 'kite' as a strategy, this is a peculiar class of ship that uses typically fighter thrusters, shields, and energy regeneration to stay in constant energy surplus and always be charging their shields. They rely on extreme mobility and regenerating shields to stay alive and slowly snowball their numbers by not taking any losses until their typically low damage weapons can be effective enmasse.
Istrolid is a 2D strategy game developed by treeform for PC, Mac, Linux, and can even be played via Google Chrome’s browser. In Istrolid players can design their very own fleet of spaceships from a large choice of different parts. What is even better is that there isn’t a spaceship class system in Istrolid, so you are completely free to design your ships as you’d like so that they assume whatever role in your fleet that you might need.
Istrolid’s single-player campaign will give you the chance to conquer the entire galaxy, collecting parts to build bigger ships along the way to destroy any foes standing in the way of galactic domination. Opponents will get more difficult and complex as you proceed, bringing an even fiercer challenge with each level.
In multiplayer you can truly test your might and put your designs to the test against other players’ fleets, fighting by yourself or alongside allies. Here you can customize your own AI for your fleets so that they can act on their own accord, freeing you up to make more strategic decisions as the match unfolds.
Jump into intense fights where energy, firepower, and even turn rates will affect your overall success in Istrolid. Can you conquer the galaxy?