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Quest for Glory: Pathfinder Wiki is a FANDOM Games Community. View Mobile Site JokeyPsych EndgameHonest GalaxyQuest. Quest for Glory: So You Want to Be a Hero was the first game in the Quest for Glory series. In this adventure/RPG hybrid game, a wanna-be hero travels to the land of Spielburg to save it's people and prove himself worthy of the title of hero. The player can choose out of three classes for the hero: fighter, magic user, and thief.
Cover art of the 1989 versionSierra On-LineSeries,ReleaseOctober 1989 (EGA)July 1992 (VGA, floppy)April 1994 (VGA, CD)/Mode(s)Quest for Glory: So You Want to Be a Hero (originally known as Hero's Quest: So You Want to Be a Hero) is a 1989 / hybrid, designed by and published by for. It is the first game in the series, and has been credited for being a genre-defining game, as it tried to mix graphical adventure gaming with role-playing-like elements such as statistic building (strength, intelligence, health) that would actually affect the ability to accomplish certain parts of the game. The game has a satirical and silly tone. Ports for the, and were released in the early 1990s. A remake, titled Quest for Glory I: So You Want To Be A Hero, was released in 1992 for DOS and later in 1994 for. Contents.Gameplay The original title was an adventure game with a text parser, with players typing commands for the character to perform, while the remake is a point-and-click adventure game.The game advertised itself as 'three games in one' since it was the first Sierra game that (according to RPG customs) allowed the selection of a character out of three classes: Fighter, Magic User, and Thief. What class the hero assigns to a character largely determines with what equipment the character begins, how they can solve puzzles and what quests they will run into.
However, the distinction between classes was not an absolute one; players could add skills to a character and allow them to complete quests related to other classes in this game and others in the series.Quest for Glory introduced a realism rarely found in RPGs and other adventure games even today. Day, night and the passage of time was a factor; the setting and scenery was different during day and night. The main character had to eat on a regular basis, he would become tired from running and fighting which required rest and sleep. Skills were not obtained by gaining levels through combat, but rather increased distinctly through the regular course of adventuring. The more the player used magic, the more the Hero's Magic ability would increase (followed by Intelligence); likewise the more the player engaged in battle, training, or even cleaning the baron's stables, the more the Hero's Strength, Vitality and Agility would increase.This is one of the few Sierra adventure games where the has few or no speaking lines.
Although the player can input commands such as 'ask about brigands', the player character has almost no dialogue.Plot In the valley barony of Spielburg, the evil ogress has cursed the land and the baron who tried to drive her off. His daughter has disappeared and his son has been transformed into a bear, while the land is ravaged by monsters.
The Valley of Spielburg is in need of a Hero able to solve these problems. The player's character is a customized adventurer whose name and class is chosen by the player. The game follows the Hero, who is a recent graduate of the Famous Adventurer's Correspondence School, on his journey into the land. He must help people and become a proclaimed Hero.The adventurer battles brigands and monsters such as kobolds, solves (such as finding lost items and spell ingredients) and helps fantasy creatures such as a, a hermit and a colourful collection of furry creatures called Meeps. Fulfilling quests will grant him experience and money, which he may use to buy equipment and potions. The game is open-ended, which means the player can explore all the game at once and solve the quests in any order. During the quest, the character also meets recurring series characters such as the wizard and his, and first hears tales of the benevolent faery.While the game can be completed without solving the secondary quests, in the optimal ending, which nets the player the maximum score and serves as for the remainder of the series, the player frees the baronet from a powerful curse and thwarts the plans of the witch Baba Yaga.
Finally, the adventurer frees the baron's daughter, from the curse which had transformed her into the brigand leader. By doing so, the adventurer fulfills a, restores Spielburg Valley to prosperity, and is awarded the title of Hero. After this, the Hero, along with the merchant and the innkeepers, leaves on a for Shapeir, the homeland of the three, setting the plan for the sequel,.Development The idea for Quest for Glory was that the game should 'be as much about story as it was about combat and exploration'. The story and setting are culled from various fairytale sources.Many planned features were cut off in the development progress, to release the game in a realistic amount of time. Originally, Lori had planned for four different races: thief-like gnome, magic-wielding elf, human as a jack of all trades, and archer centaur, as well as the option for a female player character. Due to the limited resources available, the development team scaled back these plans, compromising with multiple classes for the human character. In the original design, there was supposed to be a big goblin maze.
References to this have remained in the goblin base of the original version. Many of the town buildings were planned to be enterable.
Also, magic users were supposed to be able to get a like Zara had, but it was cut due to programming difficulties.The game was originally released as Hero's Quest: So You Want to Be a Hero but was re-released in 1990 as Quest for Glory: So You Want to Be a Hero because of trademark issues involving the board game.The original game sported, while the remake had VGA graphics.According to Corey Cole, one of the game's developers and producers, the original Quest for Glory game cost $150,000 to make, while the VGA remake cost almost as much to make as a full VGA entry. Reception So You Want to Be a Hero is credited as a genre-defining video game, due to its mix of adventure and roleplaying elements.of stated in 1990 that the game's puzzles were easy, but still fun for an experienced player, and that excellent graphics and good use of humor and role-playing elements made the game 'a definite winner'.
In 1990 the magazine named it as Adventure Game of the Year, describing it as one of the few introductory games that both beginners and veterans of adventures enjoyed. In 1993 Scorpia approved of the 'cute hybrid's' graphics, humor, and replayability. In 1996, the magazine named Quest for Glory the 73rd best game ever, and 15th on the magazine's list of the most innovative computer games.The editors of gave Quest for Glory their 1994 'Best Role-Playing Game' award. Writing about their decision, the magazine's remarked that the game 'merges classic role-playing aspects—building up a character's attributes by vanquishing enemies, all in service of a larger goal—with the more playful mood and interactivity of Sierra On-Line's King's Quest adventure-game series.' He called it 'a kinder, gentler form of role-playing game, and one particularly well suited to newcomers to the genre, especially those familiar with adventure gaming.' Michael Baker of RPGamer scored the game 3.5 out of 5, writing that it is 'a piece of RPGaming history that stands the test of time' that balances puzzles, gameplay, and writing to entertaining effect, while finding the game's pacing to be sometimes too slow.
Tyler Willis of RPGamer gave the game 4 out of 5 stars, praising especially the personality and presentation of its in-game locations and characters. Richard Cobbett for PC Gamer stated that his impressions of the game are 'almost all' positive, especially for the VGA remake, due to the great adventure offered and the spectacular game world.According to Corey Cole, the game became one of Sierra's fastest-selling products, selling over 250,000 copies in its initial years. Combat in the 1992 remakeLike the first games in the, and series, a version using Sierra's point and click interpreter was released in 1992 for the. This version had input limitations compared to the original, which used the text-parser–based. The VGA remake and original version were also released on CD-ROM as part of the 1996 Anthology collection and 1997 Collection Series.While the original game was based on dialogues and asking questions in order to obtain some background information, in the new interface the dialogues had a tree structure: a menu of question topics.
By asking certain questions (e.g., 'Ask about Potion'), the player will get new questions to ask (e.g., 'Healing potion', Stamina potion', 'Dispel potion'). The backgrounds and characters were hand drawn and scanned, while the monster fights and character portraits were made using clay models and animation. Unlike other games, running out of stamina points here can kill the hero outright instead of starting to do health damage. Some easter eggs were also updated, for example in Erasmus's house, the original has a reference to, while the has a reference to.
The treasure room in the troll cave leading to the Brigand's hideout was missing in the remake.According to Corey Cole, Lori Cole was responsible for the design of both the VGA remake and, which she worked on at the same time. The box art for the remake is reminiscent of the famous painting of slaying the dragon.
References.
This article is a disambiguation page for Quest for Glory TimelineThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or to find the page you were looking for if it is not listed. If an led you here, you may wish to change the link to point directly to the intended article.Timelines of Quest for Glory series from official sources. Like many of Sierra's series, Quest for Glory's internal timeline is not entirely consistent. Below are all the variations of the timeline based various official sources. (a timeline without dates included in the ). (timeline with dates based on the timeline in the QFG4 Hintbook).
(timeline based on ). Contents Comparing the timelinesThis section combines all alternate dates given in both the and the to compare where the two diverge.Legend BQFG (before QFG1)QFG (after QFG1)Green (dates shared by both timelines.)Violet (QFG4 timeline dates.)Tan (Tetralogy timeline dates.)Chronology 1001 BQFGThe; creates the and raises an army of to take over the world. The sultan raises an army of djinn to stop the.Iblis is bound in a statue, but a prophecy predicts he may rise again. Is bound to a ring to help prevent this. 320 BQFGThe Land of Mordavia is founded by a nearby King, who puts the rule of the region under the family of Boyars. 200 BQFGKing gives castle to the von Spielburg family. Around this time the kingdom of Tarna is founded or at least taken over by the and restructured.
100 BQFGbuilt his vacation tower on. 70 BQFGIn the land of, a young wizard seeks out the Dark Master to gain forbidden knowledge.Ad Avis enters into service under the Dark Master, and is bound to her, despite his outrage that she is a woman. He discovers the prophecies of Iblis and begins a plot to summon him. 50 BQFGThe 's valuable is planted, and begins to grow.
40 BQFGbecomes Court Jester to Baron. 20 BQFGThe Dark Master grows tired of Ad Avis and releases him. Ad Avis, freed from his servitude to the Dark Master travels to Raseir for the final preparations to unleash Iblis. King Justinian becomes king of Silmaria. 18 BQFGis born in. The died from complications from the birth.
17 BQFGbegins searching for the black Falcon. 16 BQFGKing Justinian becomes king of Silmaria. 15 BQFGgives up the throne of to become a and defeat the. Anna is killed in Mordavia and becomes a ghost.
12 BQFGRajah Sah Tarna becomes King of Tarna in place of his brother. 11 BQFGis killed outside of town while looking for berries in the forest for. 10 BQFGElsa von Spielburg was stolen away by magic and left with some brigands. The Baron sends out Baronial Guards to Yaga in retaliation.
They are all killed and their skulls placed on the fence surrounding her hut. Yorick starts searching for her (anachronism with -13 BQFG4). 9 BQFG:Elsa is turned down for training by the Weapon Master for being female (anachronism with 14 BQFG4).
8 BQFGYorick discovers Elsa with the, and becomes the Brigand Warlock. 5 BQFGdisappears during a hunt. Moves to Spielburg and begins begging there. 4 BQFGStrangers take up residence in Castle Borgov. Harsh rains ensue, turning the only pass out of the valley into a deadly swamp. 3 BQFGHeinrich Pferdefedern's wife and mother of Hilde Pferdefedern passes away.
Boris Stovich leaves his wife, and starts working at Castle Borgov. 2 BQFGSignor Ferrari moves into Raseir, searching for the, and quickly learns how to make a profit out of the city. Tanya is kidnapped. 1 BQFGAd Avis deposes of the Emir of Raseir and places his brother on the throne, and the fountain of Raseir begins to dry up, during the Month of the Serpent, Year of the Spear. Khaveen, military commander, forces all the Katta out of the city.Shameen and Shema journey to Spielburg to search for a Hero, whilst most of the other exiles relocate to Shapeir.
Katrina returns to live in following rumors of the (She had originally moved in decades ago ). The E4 convention is held with lecturers such as Prof. Grant Gottfried and Henk Malan speaking. Leaves heading towards Spielburg.2 weeks later: is a rich merchant leaving Shapeir, he planned to be the first merchant to enter Spielburg Valley that year. 3 weeks later: 's caravan is attacked by Brigands in, stealing all of his wares. 4 weeks later: Begins.
The arrives in the valley, and soon becomes trapped by an avalanche from the as the snow melts.9 days later: Ends. The Hero saves Spielburg. Flees the valley, eventually making her way to.Begins: Hero is brought to the south by Shameen and Shema to save the cities of Shapeir and Raseir, during the month of the Serpent, Year of the Djinn.17th of the Serpent, leaving Shapeir, the Hero joins a caravan headed for Raseir.29th of the Serpent, the Hero is arrested by guards of Raseir.30th of the Serpent, Ad Avis is killed in Raseir by the Hero, and the Dark Master summons his body to Mordavia, so that he will be her.
More strangers move into the castle (including Ad Avis and the goon guards) and the towns people begin to notice. Katrina starts summoning storms in Mordavia and a swamp begins to form.
Travel to and from Mordavia is restricted and the exchange rate for its coinage bottoms out.1 month later; The Simbani request aid in their war against the Leopardmen. So a is sent out. 3 months later; Begins. Hero visits Aziza to discuss Ad Avis missing body, and rumors of war in Tarna.3 days later; Hero travels to Tarna via magical portal.2 days later; Rakeesh and the hero stand before the Council of Judgement to speak of peace.
Then they travel towards the Simbani Village 24 days later: Ends. A at the is destroyed through the Hero's actions. Moments later, the Hero is consumed by dark magics and transported about four years into the future to the in Mordavia. Of is assasinated.
2 day later, invade.Some point near this time the Silmarian Chief Thief is also assassinated.Immediately after QFG3: Begins. The Hero is teleported to Mordavia and ends up in the Dark One's Cave. At near the same time Erasmus and Fenris attempted to Teleport the Hero to Silmaria, they only manage to teleport some of his clothes.
While in Mordavia he learns of the Dark Master and stops the second Summoning of Avoozl.11 days later: The Hero destroys the Nosferatu, though soul is consumed by darkness in the process.2 weeks later: Ends. Is declared the new Boyar by the regional King. The swamp begins to clear from the pass, opening the valley to the outside world again.brings Elsa to Silmaria to compete in the. Follows and becomes master of the local Adventurer's Guild. Also travels to Silmaria to compete in the Rites.
And contact the Hero and whisk him off to.Dr. Cranium prensents his findings in experiments in tissue reanimation at the Scientific Ball. Immediately after QFG4: Begins. The Hero arrives in Silmaria and seeks to uncover the King's assassin and compete in the. 1 QFGBoris Stovich becomes the Gatekeeper of Castle Borgov. Returns to her home in after having spent winter in.begins training as a Healer under in the.
Travels to the north in the spring. 2 QFG:The Dark Master has the monster Toby lure the Child Tanya from Hotel Mordavia in town.
Tanya becomes the Dark Master's 'daughter'.The Dark Master summons rainstorms to block off Mordavia from the outside world (the pass was blocked as far back as QFG3 at -4 BQFG4.) 3 QFG: becomes advisor to King Justinian. Gets one final shipment of supplies before the pass into Mordavia is completely blocked off. The E4 convention is held with lecturers such as Prof. And speaking. 4 QFGThere is another Antwerp population explosion in Spielburg during the spring.Months later, during the summer, Dr. Cranium travels to Spielburg to collect Antwerp speciments.
He meets with Baron who agrees to sell the Antwerps to him. The rains completely block the pass with an endless and impassible swamp, preventing Dr. Cranium from receiving supplies.
King Justinian is murdered by Bruno. Two days later Hesperian Mercenaries and Roman Invaders invade Silmaria.Begins. The Dark Master and Ad Avis cast Entrapment and Teleport spells to summon a Hero to find the missing Rituals pulling the hero from over three years in the past. At nearly the same time Erasmus and Fenris attempts a Teleport spell of their own to bring the Hero to Silmaria.The dark magic of the Dark One's Cave distorts the Teleport spell, and thus the Hero appears in the Dark One's Cave itself instead of in the castle. Erasmus ends up teleporting some of the Hero's clothes to Silmaria, while some of the Hero's gear stayed back in Tarna (including the Hero's Katta Pin).The Dark Master senses the distortion of her spell, and waits outside the cave to use the Mouth Ritual should the Hero be able to reach the cave mouth. She decides to bide her time and see if she can convince the Hero to help her.The Hero begins his journey through Mordavia to learn of the Dark Master and stop the second summoning of Avoozl.11 days later: The Hero destroys the Nosferatu, though soul is consumed by darkness in the process.Punny Bones travels to Silmaria and leaves.2 weeks later Ends.
Cranium prensents his findings in experiments in tissue reanimation at the Scientific Ball. Begins 5 QFGreturns to her home in after having spent winter in.begins training as a Healer under in the. Travels to the north in the spring. 1001 QFGThe seal on Iblis begins to weaken again.
Notes. According to a reference in QFG1VGA, the game takes place around April 11 (April 12 on a leap year).
It is said that there are 250 shopping days left until. This would place it in mid-spring on the astronomical calendar. According to the Quest for Glory Authorized Guide, the events of the game take place over nine days, this means the end of the game takes place about April 20 (or April 21). The Hero left Willowsby about one month before the game about early part of March. This means that over a month would have to pass between the end of QFG1 and QFG2 for it to be early summer in that game (this would place QFG2 in the month of June approximately).
QFG3 begins three months later, which would actually place it approximately September (which is actually a autumn month). The events of QFG3 takes place over the course of about 30 days, placing it near the end of September. Depending on the timeline the Hero is then pulled a few weeks or years into the future to Mordavia. Based on information in, QFG4 takes place approximately in October, or November (as it is the issue). QFG4 takes place over the course about a month (11 days + 2 weeks). As it is Winter when he reaches Silmaria, it may suggeswt that the events of QFG4 occured in November.
QFG3 is said to take place during mid-summer which suggests its following after Shapeir season wise (which was set during early summer), however it takes place three months after QFG2 which would place it into early fall (in northern hemisphere reckoning). Tarna is closer to suggesting it is still in the northern hemisphere (thus still associated with the northern seasons). So there is somewhat of an inconsistency in the dates.References.
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Ad Avis: 'For one thousand years and a year, Iblis will be bound. I know that it has been one thousand years and one years to this very day, so that MUST be correct.' , 'I cannot be wrong. It did not say a thousand and one years and a day. , He Who Waits Behind: 'One Thousand Years and a Year, So shall Iblis be caught, in the Tombstones of the City, where he and I once fought.' .
Narrator (QFG4)'.250 years of Boyar ledgers and 1st grade writing samples.(QFG4)'. Stefan von Spielburg (QFG1VGA): 'This castle has been in the family for two centuries now as a gift from King Siegfried the Third.' , Stefan (QFG1EGA): This castle has been in the family for two centuries now. It was a gift from King Siegfried the Third.' . Narrator (QFG3):'You see a an incredible selection of commemorative plates from the bicentennial of Tarna, all chipped'.
Erasmus (QFG1 EGA/VGA): 'I only built this vacation home here a century ago.' .
Ad Avis (QFG2): Do you know how long I've awaited this moment? Seventy years!
Seventy years I have served the Dark Master while watching for the stars to align. Seventy years I have spent learning the magic that control's mens minds and waiting for a fool to fullfill the.' After 70 years, No!'
. Narrator (QFG1VGA):'.valuable 50-year-old.' . For thirty years I was the Court Jester.
Katrina: 'He came to me many years ago to learn from one called the 'Dark Master.' What he didn't know was the Dark Master was a woman; he was quite appalled by the fact. He challenged me to a magical duel and lost. I made him my servant for fifty years until I grew bored with him and turned him loose. But I had bitten him, and he knew that on his death he would rise again as a Vampire under my command. He has served me since the night you defeated him.' .
Karl (QFG1 EGA/VGA): 'Elsa von Spielburg would be about eighteen now.' . Karl (QFG1 EGA/VGA): 'The Baroness died soon after the birth of her daughter.' , Stefan (QFG1EGA): 'She died giving birth to Elsa, my daughter.'
. 'For seventeen years, I have sought the black bird.' . Rakeesh (QFG5): 'He ruled for almost twenty years, and Silmaria has flourished.'
. Kreesha (QFG3): 'Rakeesh was king of Tarna some fifteen turns of the sun ago. He gave up his rule to rid the world of the Demon Wizard.' . Sharaka Sim Rahsh (QFG3): 'He has ruled this city for twelve years.
He became king when his sire's son Rakeesh abdicated.' Cranium (QFG4):My neighbor Nikolai is not actually as old as he now appears. He has been very unhappy since his wife's disappearance some 15 years ago. I can understand his dissapointment; she never brought back the berries I needed in an experiment.' .
Karl: Ten years ago the Baron's daughter, Elsa, was stolen away by magic.' (QFG1EGA), 'Ten years ago the Baron's daughter Elsa was stolen away by magic.' (QFG1VGA), Yorick: 'When Elsa was left with some brigands ten years ago, all her memories were taken away from her.' (QFG1EGA), 'When Elsa was left with some brigands ten years ago, all her memories were taken from her.' , Stefan von Spielburg (QFG1VGA): 'My beautiful daughter was stolen away ten years ago by Baba Yaga's magic.' (QFG1VGA), Wolfgang Abenteur: 'Elsa was a beautiful eight year old child with blond hair and sky blue eyes. She was her father the Baron's joy.
Ten years ago, she was carried off by something which flew over the wall and away with her (QFG1VGA), 'Elsa was a beautiful eight-year-old child with blond hair and sky-blue eyes. She was the Baron's pride and joy. Ten years ago she was carried off by something which came over the wall and flew off with her.' (QFG1EGA). Yorick (QFG1 EGA/VGA): Ten years ago, I swore I would find Elsa no matter what.' . Yorick (QFG1 EGA/VGA):'She came to me in tears.
After all, she was only nine at the time.' . Yorick (QFG1 EGA/VGA): 'It took me two years to find her, here with the brigands, and I've posed as her warlock ever since.' . Karl (QFG1 EGA/VGA): Five years back, the Baronet Barnard von Spielburg went on a hunt from which he did not return.'
, Wolfgang Abenteur (QFG1VGA): 'He rode off to hunt one morning five years ago.' . Sam (QFG1 EGA/VGA): 'I've lived here for five years now, and I think I'll be heading on once the pass clears of snow. There's supposed to be some good begging towns to the south.' .
Hilde (QFG1VGA): 'My mother has been dead for three years now.' .
Ferrari (QFG2): 'I came to Raseir a little over a year and a half ago. A man of my stature has no problem making a profit out of any situation.' .
QFG Anthology Manual, pg 20: 'During the past year, the Emir (governor) of Raseir is rumored to have disappeared.' , Abdulla Doo (QFG2): 'It seems my friend Arus Al-Din has been missing almost a year now.' , Poet Omar (QFG2): 'The true Emir of Raseir vanished last year at this same time', 'A tale is told of this time last year, That Magic caused the man to disappear. A brother now is ruling in Raseir, and no one knows the fate of the Emir.' , Aziza (QFG2): 'Raseir was like a twin to Shapeir until a year ago this month. The Emir Arus was overthrown and disappeared.' Ferarri (QFG2): 'The fountain of Raseir dried up last year around the time that the Emir first was missed.
Sharaf (QFG2): 'He swore as the Katta were driven from Raseir that he would find a Hero to restore our homeland.' ,Shameen: 'When the Katta were driven from Raseir, we journeyed to the Northland in search of a hero.' . Quest for Glory: Shadows of Darkness Hintbook, pg 30: 'She moved into Castle Borgov in Mordavia five years ago because she heard rumors of the Cult of the Dark One. Katrina (QFG5): QFG4 Hintbook, pg 78: 'Years later, the Dark Master enters Mordavia, drawn by the lure of the dark magic and rumors of the Cult of the Dark One and Avoozl. She takes over Castle Borgov.'
, Katrina (QFG5): 'Mordavia was my home for decades. I considered myself to be liege lord there. I had not intended to harm the people there. I just did not realize that my summoning of the Dark One would destroy Mordavia.' Cranium (QFG4):'My neighbor Nikolai is not actually as old as he now appears. He has been very unhappy since his wife's disappearance some 15 years ago.
I can understand his dissapointment; she never brought back the berries I needed in an experiment.' , Anna: 'It has been so long, and I know so little of what goes on today. Still, some time ago there was talk in town about a stranger moving into Borgov Castle. There was much talk, and many rumors about who had moved in.' , 'There was some talk of Vampires at the time.
I do not think anyone in Mordavia was actually killed by a Vampire, so gradually the talk faded.' , 'I do not think anyone even saw the stranger. We knew him only as 'the Dark Master.' It is an ominous title.' . Abdulla Doo (QFG1VGA): 'Two weeks ago I was going to be wealthy beyond what you could dream of.would be the first merchant into this valley this year.'
. Schultz Meistersson: 'They robbed a merchant just last week.' , Shameen (QFG1VGA): '.is recovering from his roberry last week.' . QFG Authorized Guide, pg XI. QFG Authorized Guide, pg. Olga Stovich (QFG4): 'The castle north of town was abandoned for many years.
Then some strangers moved in four years ago.' . Dahab Khalis diologue: '.and that the exchange rate has bottomed out for the Mordavian coinage, since no one can travel in or out of the country now.'
. QFG3:'Two months ago, the Simbani requested that we aid them.' . Rakeesh (QFG3)'In two days I will stand before the Council of Judgement and speak of peace.' . QFG Authorized Guide, pg.
Narrator dialogue: 'Two weeks pass from the encounter in the Dark One's Cave.' . 'I named Frankie after one of my colleagues who did preliminary research into tissue reanimation. My success in this experiment will make me one of the premier researchers at this Year's.
He also hoped to win the Alchemical Innovation of the Annum award for his creation of the Rehydration Solution. Olga Stovich (QFG4): 'My sad, departed husband? His name was Boris.
Gone three years now.' . Bonehead QFG4. Andre (QFGV): 'I'm to study with Julanar in the Spring.'
. Come the spring, and I'm off flying north like the birds. You interested in a job as Famous Adventurer while I'm gone?. QFG:Shadows of Darkness Hintbook, 32: 'His daughter was stolen away one night two years ago under mysterious circumstances.' , Olga Stovich: 'Yuri hasn't been the same since his daughter was stolen away two years ago.'
,Yuri Markarov: 'Two years ago, Tanya was stolen from her bedroom one night.' , Bella Markarov: 'She was lured away from here one night two years ago and no one has seen her since.' (QFG4).
Famous Adventurer: 'Minos had been advisor for the late King for a year or so.' Cranium (QFG4): The heavy rains the last few years have put a damper on the local economy-the only road out of the valley has become covered by an endless and impassible swamp. I have not received a single delivery of scientific equipment this year.' Cranium (QFG4): 'I spent some time in Spielburg last summer.' , 'I went on an Antwerp-gathering expedition a few months ago' '.there was an Antwerp population explosion last spring.' Cranium (QFG4): The heavy rains the last few years have put a damper on the local economy-the only road out of the valley has become covered by an endless and impassible swamp.
I have not received a single delivery of scientific equipment this year. QFG Authorized guide, pg. Narrator (QFG4): 'Two weeks pass from the final encounter in the Dark One's Cave. Your friends and aquaintances in Mordovia hold a party in your honor at Castle Borgov.' , 'So even as we speak, the Swamp is drying up. Soon the pass will open, and we may trade with the outside world.'
, ' has sent word that I shall be the newly appointed Boyar.' . 'I named Frankie after one of my colleagues who did preliminary research into tissue reanimation. My success in this experiment will make me one of the premier researchers at this Year's. He also hoped to win the Alchemical Innovation of the Annum award for his creation of the Rehydration Solution. Bonehead (QFG4):'. Andre (QFGV): 'I'm to study with Julanar in the Spring.'
. Come the spring, and I'm off flying north like the birds. You interested in a job as Famous Adventurer while I'm gone?.
Here, she meets Kunal, a famous author who is one of the first guests at the hotel. Ahana is traumatized by the deaths of her guests and the havoc created because of hotel turning unsafe for visitors. All goes well at Glendale till one day, Summer Hill gets attacked by `something`. In the midst of the hilly terrains of Summer Hill, a young and enterprising girl Ahana, launches her new, warm and cozy boutique hotel called Glendale Forest Lodge. A professor of Zoology, Professor Sadana comes to Summer Hill to help.
He Who Waits Behind: 'Now I can take Iblis back to his tomb where he'll be safe for another Thousand Years and a Year.'