Thimbleweed Park Dolores
Mar 30, 2017 Thimbleweed Park is available on Xbox One, Windows, macOS, and Linux The game is part of the Xbox Play Anywhere programme Android and iOS versions to release later in the year. Characters / Thimbleweed Park Go To. Dolores and Reyes were schoolmates in kindergarten. Because Reyes's dad died, he left town. Franklin Edmund. The brother of Chuck, Franklin is a weak, unassuming and non confrontational man who wants to turn the now-fallow pillow factory into a profitable toy company.
Part Two of Thimbleweed Park is a lot longer than Part One and contains a lot more content and puzzles to solve. Fear not though, the walkthrough below should get you through any areas that stump you!Objective: Take a Picture of the CorpseBegin by taking control of Agent Ray and execute the command ' GIVE POLAROID CAMERA TO AGENT REYES'. Then with Agent Reyes ' USE FILM' in the ' CAMERA' to combine the two items and finally ' USE CAMERA' on ' CORPSE' to snap the picture. Before leaving you can ' PICK UP' the Whiskey Bottle lying on the ground, but you won't actually need it in this part of the game. However it's a good idea to pick up most items as you find them so that you don't forget where they are later on. With the picture now in your inventory you're good to make your way into town.Objective: Go to Town and Meet the ResidentsWalk right on the street and feel free to ' PICK UP' any items you see along the way. There are achievements for either picking up no dust particles or getting 75 of them so be warned if you pick one up you'll mess up your chances of getting the former of those achievements.
If you decide to skip these items that's okay for this part, but do make sure you ' PICK UP' the ' BOTTLE'. Continue walking right, talk to the Pigeon People, and finally enter the Town.Once you arrive in the Town you'll meet the Sheriff and he'll take you to Town Hall to talk to the Coroner. Inside the Coroner's Office you'll learn about his three computers and then he'll ask you to go up to the Sheriff's office to learn about the last computer. Before doing that ' OPEN' the ' FILING CABINET DRAWERS' to get one of the ' Fingerprint Items' which you'll need later in the game.Inside the Sheriff's Office talk to him and afterwards ' OPEN' his ' FILING CABINET DRAWERS' in order to find the other ' FINGERPRINT ITEM'.
Now you're free to explore the town and do whatever you want, but to be efficient you can also follow the steps in this walkthrough. With either agent head outside to Main Street and continue right until you see the Pigeon People again.
Talk to them and find out you need the ' WC-67 Tube'. You can get that a bit later, for now head to the Diner.
Once inside talk to the lady and she'll transition you to the flashback sequence featuring Ransom the Clown.Objective: Ransom the Clown's FlashbackOnce you gain control of the Ransom ' PICK UP' the ' CLOWN NOSE' off the clown doll in the upper right corner. The ' OPEN' the ' POSTER' in his room to reveal a safe. ' PICK UP' the three ' NOTES' on the bulletin board.
Head outside the trailer and make your way to the main tent and go into the Backstage Entrance. Inside ' PICK UP' the ' MONEY FROM SWEAR JAR' and ' USE' the ' MAKEUP' and ' HAIR GEL' on the table to complete a couple of objectives. Leave the tent and head left until you find Carney Joe. Talk to him about the Joke Book and Money you owe him, but most importantly find out how many kids he has.
After the conversation read one of the notes you picked up earlier that contains three clues, with the last one being 'how many kids Joe has' (the first two clues will be random). The clues indicate three numbers that turn out to be the safe combination. Once you figure them out head back to the trailer and ' OPEN SAFE' to get the rest of the money.Return to Carney Joe, give him the money and he'll give you the Joke Book. Finally head back to the tent, enter the stage and just keep insulting people until the flashback ends.Objective: Continue in the TownOnce you gain control of the agent you can leave the diner. Using whatever agent picked up the Bottle, head to the far right of Main Street and head to the Outskirts.
Enter the Convenience Store and ' GIVE' Leonard ' THE BOTTLE' so that he'll give you the ' NICKLE'. One more thing you can do is head up B Street with either agent. Enter the Cake Store and talk to the lady inside. Tell her you need a tube and then select the ' WC-67' model.
One you have that return to the Pigeon People, ' GIVE' them the ' TUBE' and they'll fix the hydrant, opening up A Street.With Agent Reyes, head right on B Street until you reach the Bus Station. Talk to the lady on the bench and convince her to tell you what she knows.
This will trigger another flashback featuring Dolores.Objective: Dolores' FlashbackOnce you gain control of Dolores head out of the room, down the stairs and outside. Go to the mailbox and get the ' MAGAZINE'. Before going back inside ' PICK UP' a ' LOG' and the ' GAS' sitting outside of the front door.
Enter the door under the stairs to get to the kitchen. ' OPEN' the cabinets until you find a ' GLASS' and ' PICK IT UP'. Also ' OPEN' the fridge and ' PICK UP' the ' BROKEN KETCHUP BOTTLES' and then the ' HOT SAUCE' behind it.With these items head back to the hall and answer the front door to get a ' LETTER' from the mailman addressed to Chuck. Read the ' MAGAZINE' and discover the job listing inside. Head back to your bedroom and ' USE' the ' COMPUTER' to begin the job application. Once you get to the hard programming questions back out and head out of the room, down half of the stairs and into the Library.
' USE' the machine to find out where the book you need is located and then ' PICK UP' the sign attached to the staircase.Head up the stairs and find the section you need and find the correct book named after the company you're applying to. Back in the bedroom read the book and memorize what it says (maybe take a screenshot). Continue the computer application and use the book to answer the programming questions (if you forget an answer just back out and check the book).
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Once you successfully finish the application print it out. Unfortunately there is no ink.
' PICK UP' the ' INK RIBBON' on the ' MACHINE' and leave the room.Make your way to the very far right door and enter it to meet Chuck and your dad. After their argument ' PICK UP' the ' INK JAR' and then leave the room and go down the stairs to the Fire Place. ' USE' the ' LOG' in the ' FIRE PLACE' and then ' USE GAS ON LOG'. Then ' OPEN HOT SAUCE' in order to ignite the fire.Go into the Kitchen and ' USE SINK' and then ' USE GLASS ON SINK' to fill the glass with water.
' OPEN' the ' MICROWAVE' and ' USE THE GLASS AND LETTER TO CHUCK' on the ' MICROWAVE' in order to place both items inside. ' USE MICROWAVE' and then ' OPEN IT' to see that the steam melted off the letter's stamp. Grab both items and return to the Fire Place. ' USE GLASS ON FIREPLACE' to extinguish the fire and ' PICK UP SOOT'.' USE GAS ON INK BOTTLE' and ' USE SOOT ON INK BOTTLE' to create Ink. Then ' USE INK RIBBON ON INK' and return to your bedroom.
Put the Ink Ribbon and Paper back into the printer and print out your application. ' USE STAMP ON APPLICATION' and return to the mailbox to mail it.Once you get the letter in the mail head to your room and keep telling Dolores to open it until she does. Finally head to Chuck's room and talk to him, ending the flashback.Objective: Find a MapOnce you gain control of the agents again have one of them walk into the Alley on the left side of the Diner. That agent will get abducted and you'll have to drag out some time until you can switch to control them. With the agent you can control make your way to the same Alley and ' PICK UP' the agent's ' NOTEBOOK'. Then make your way down A Street.Head into the Post Office and talk to the Mailman, revealing to him you're a fed.
After the conversation grab the ' TAPE' off his counter. Continue one down the street and talk to the Drunk Guy and the Madam to learn of two more objectives you can do later in the game. Make your way back to Main Street and keep your eye out for a ' DIME' in the street. The dime's location is randomized so it will end up on any of the three town streets, usually B Street.Once you find the ' DIME' and enough time has passed you can switch back to the abducted agent.
Head right in the Sewers and climb the ladder. Switch to the other agent and have them travel back to the Convenience Store where there is a Sewer Grate outside. ' LOOK AT' the 'SEWER GRATE' and you'll discover the other agent. ' GIVE' the agent the ' DIME' you picked up off the street (if you don't have the dime just look around the city streets for it). With the above ground agent head back to B Street and find the Payphone.Switch agents and travel left into the Sewers until you find a ' RED BOX' you can ' OPEN'. On the wall is a person to call in case of emergency. Switch agents and ' USE' the ' PHONE BOOK' to look up the emergency name and find the number.
Switch agents again and ' USE DIME IN PAYPHONE' to call the correct number (again its randomized). Doing this will result in the Sheriff coming to save you.With the agents reunited give the abducted agent their notebook back. Have one agent go into the Sheriff's office in Town Hall and have the agent carrying the ' NICKLE' head up A Street into the News Building.
Inside the News Building attempt to use the PoliceTron 3000 and the lady will tell you she is waiting for a call about some crime. Note the crime she is waiting for and then switch to the agent in the Sheriff's office.'
USE' the PoliceTron 3000 to send out a call detailing the exact crime the lady is waiting to hear about. Switch back to the agent in the News Building to see the lady leave. ' PICK UP' the ' MAP' off the wall and ' USE' it on the ' PRINTING MACHINE'. ' USE THE NICKLE ON THE MACHINE' as well to print a copy of the map. Place the original back on the wall and ' PICK UP MAP COPY' from the machine.Now, head back to the Outskirts, take the curvy path upward and head to the Vista. Attempt to travel to the County and the Sheriff will stop you.
Show him your ' MAP' and he will let you through, finally ending Part Two.
Agent Ray
Enter the Safely Fist Savings Bank on Main St. and talk to Mr. El Paulo. He still won’t release the key to the factory. Leave and head down B St. to the phone. Look at the phone book and get the number of the Safely First Bank (8019).
Use the Phone in your inventory and call the bank (8019). Mr. El Paulo won’t believe you. Call again and the bank manager will hang up.
Franklin’s Ghost
Leave the cemetery and take the portal back to the hotel. Take the lift to the 12th floor (I’m not sure if it matters) and use the phone in one of the rooms. Call the bank and make strange moaning noises. The Bank Manager will swivel in his chair.
Agent Ray
Enter the Safely First Bank and grab the Factory Key while the manager is looking the other way. Fast travel to the Abandoned Factory and use the Factory Key on the padlock.
Agent Reyes
Fast travel to the Abandoned Factory and go the radioactive waste with Delores. Continue left and pick up the Speck of Dust. Enter through the small door and look at the picture on the desk. Take the Picture. Stick tennis daily challenge.
There’s a lot of paper on the floor. Pick up all of the Paper one-by-one. Underneath is a handbook. Pick up the Handbook and take a look at it. Read through it to find out how to enter into the factory. The security boxes need to be checked in at the right time and the code is 6953.
Leave and look at the time clock on the wall. It appears to be missing something. Walk all the way to the right. There’s another time clock but it’s behind a truck.
Delores
Pick up the Speck of Dust to the right of the sarcophagus. Leave and fast travel to the Abandoned Factory. Walk to the left, through the archway and then left to the radioactive waste. Use the Trophy on the Radioactive Waste to collect some.
Walk back through the arch and go all the way to the right. Take a look at the tube socket to the left of the large entrance doors. Look at the T-Shirt in your inventory. It’s has a diagram of the same tube on it.
Fast travel back to Main St. and go to the phone book. Look for Pigeon Bros. Plumbing. Their number is 2067.
Agent Ray
Use the Phone in your inventory and call Pigeon Bros. Plumbing (2067).
Franklin’s Ghost
Zap the elevator and go to the Lobby. Look at the computer screen. You’ll see the manager is looking at room 404.
Zap the elevator, go to the 4th floor and enter room 404. Start zapping the lamps, radio and TV.
Agent Ray
Fast travel to the hotel and talk to the manager. Give the Pigeon Bros. Business Card to the manager.
Franklin’s Ghost
Keep zapping things in the room until the manager calls the Pigeon Bros.
Agent Ray
Go to room 404 and pick up the Wrench from the Pigeon Bros. tool kit.
Fast travel to the factory and go to through the arch and then to the right. Use the WrenchTron 3000 on the restraining bolt of the truck.
Push the lever to on. The battery is dead.
Agent Reyes
Pick up the Battery.
Ransome the Clown
Leave the Penthouse and enter the convention. Speak with Ken Thien at the comics table. Offer to trade something for the Hint Guide. Offer your first edition Ransome Comic Book.
Look at the Hint Book. Most of the words are covered over.
Delores
Fast travel to the Hotel. Get Ransome to give Delores the Hint Book and use the Susiboy Red Gel Decoder with the Hint Book.
Agent Reyes
Fast travel to the hotel and give the Battery to Delores.
Delores
Fast travel to the Trailhead. You need to find out where the secret meeting is located, as hinted on the Pizza Pamphlet. Use the Trophy with Radioactive Waste on the puddle. Leave the Trailhead and go to a different location. Come back and you should see footprints.
Follow the footprints through the forest to an electric fence. Look at the keypad to the right of the gate and enter in the code from the Pizza Pamphlet (65-89-64).
Before you go in use the Battery with the electric fence to charge it. Open the Pizza Van door and go inside. Delores will get kicked out.
Ransome the Clown
Fast travel to the Seckrit Bunker, open the van door and go inside. Pick up the Speck of Dust in the elevator and then walk to the left to join the meeting.
After the meeting pick up a Goodie Bag and open it. Inside you’ll find a Foil-Wrapped Brick and a Floppy Disk. Open the Foil-Wrapped Brick to find a Brick of C4 Explosive and Aluminium Foil.
Agent Reyes
Fast travel B St. and then walk all the way to the right to the Occult Books store. If you haven’t picked up the Mushroom yet you’ll need to go to the Bridge and then enter the sewers to find the mushrooms.
Enter the Book Store and give the Trippy Mushroom to Madame Morena. Leave and fast travel back to the Abandoned Factory.
Fast travel to Main St. and enter the Town Hall. Go up to the Sheriff’s Office and wait by Willie.
Delores
Head to the truck at the back of the factory and insert the Battery. The truck should move forwards, revealing another time clock.
Meet with Ransome the Clown and get Ransome to give Delores the Syken Theremin Record. Fast travel to the Radio Station and enter the station.
Ransome the Clown
Fast travel to the Radio Station also. Walk to the right and up to the radio tower. Climb the ladder all the way to the top and pull the lever at the top to stop the transmission.
Delores
The radio DJ will leave the studio. Open the door to the studio and use the Syken Theremin Record on the turntable. Pull the lever on the table.
Agent Reyes
Now that the music has changed talk to Willie and ask him to fix your Watch. Fast travel to the Abandoned Factory. Look in the Handbook. You’ll see that you can call 6953 for time code information.
Agent Ray
Use the Phone in your inventory and call 6953. The proper start time for station 1 is 2 o’clock.
Agent Reyes
Walk all the way to the left to the station 1 time clock, next to the entrance doors. Use the Pocket Watch in the time clock. Set the time on the Pocket Watch to 2:00. The light on the time clock will go green.
Walk to the right to station 2. You need to set the time on each station 5 minutes apart as per the Handbook. Use the Pocket Watch on station 2 and set the time to 2:05. Go through the arch and then left to station 3. Set this one to 2:10 and station 4, to the right, to 2:15.
Delores
Fast travel to the Abandoned Factory. Look at the tube socket to the left of the entrance doors. It needs a PF-001 Tube.
Fast travel to B St. and go into You Tube. Talk to Ricki Lee and ask if she has a PF-001 tube in stock. Show her your T-Shirt and she’ll go and make a PF-001 Tube.
Go back to the Factory and use the PF-001 Tube on the tube socket by the entrance. Push the red button to open the doors.
Ransome the Clown, Agent Ray, Agent Reyes and Delores
Use Ransome first and get him to pull on the entrance doors. Next get Agent Ray and Agent Reyes to do the same thing. Lastly have Delores walk through the gap in the doors to end the chapter.
Next: Part 7 – Madness
Back: Thimbleweed Park Walkthrough